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Krafton Acquires Hi-Fi Rush Studio

Krafton’s surprise move to save Hi-Fi Rush studio from closure marks a new chapter in the gaming industry.
(Credits: Getty Images)
By Nora Belle || Senior Author of ADM
5 min read || August 12, 2024

A Surprising Turn of Events

The gaming industry is no stranger to unexpected twists, but few could have predicted the recent acquisition of Tango Gameworks by Krafton. The Japanese studio, renowned for crafting titles like The Evil Within and the critically acclaimed Hi-Fi Rush, was on the brink of closure following Microsoft’s decision to shutter the studio as part of a wider restructuring.
However, just as the gaming community was coming to terms with this loss, Krafton emerged as a white knight. The South Korean gaming giant, best known for the battle royale phenomenon PlayerUnknown’s Battlegrounds (PUBG), announced its acquisition of Tango Gameworks, marking a significant entry into the Japanese market.

The Fall and Rise of Tango Gameworks

Tango Gameworks, under the leadership of Shinji Mikami, the iconic creator of the Resident Evil series, had carved a niche for itself with horror-themed titles. The Evil Within series, while not reaching the same heights as its predecessor, garnered a dedicated following. Yet, it was Hi-Fi Rush, a surprising departure from the studio’s usual fare, that truly showcased its potential.
The rhythm-action game, released earlier this year, was a critical and commercial success. Its vibrant visuals, catchy soundtrack, and engaging gameplay captivated players worldwide. It seemed as though Tango Gameworks had found a new formula for success. Unfortunately, this resurgence was overshadowed by Microsoft’s decision to close the studio.

Krafton's Strategic Gambit

Krafton’s acquisition of Tango Gameworks is more than just a rescue operation. It’s a strategic move designed to expand the company’s global footprint and bolster its portfolio with innovative and high-quality content. The Japanese market, with its rich history of gaming and a passionate fanbase, has long been a coveted territory for many global publishers.
By acquiring Tango Gameworks, Krafton gains access to a talented team with a proven track record. The studio’s expertise in game development, coupled with Krafton’s financial resources and global reach, creates a powerful synergy. It’s a match that could potentially lead to groundbreaking projects in the future.
Krafton has been on a growth trajectory in recent years. The company’s financial performance has been impressive, with record sales and profits reported for the first half of the current fiscal year. This financial strength provides a solid foundation for acquisitions and investments.

A New Beginning for Tango Gameworks

The future of Tango Gameworks under Krafton’s ownership is full of possibilities. While the studio will continue to support existing titles like The Evil Within and Ghostwire: Tokyo, the focus is likely to shift towards new projects.
Hi-Fi Rush has demonstrated the studio’s ability to create engaging and original games. Building upon this success, Krafton could provide the resources and support needed to expand the franchise or develop entirely new intellectual property.
It’s important to note that Krafton has emphasized its commitment to preserving Tango Gameworks’ identity and creative freedom. This is crucial for maintaining the studio’s unique voice and attracting top talent.

Implications for the Gaming Industry

The acquisition of Tango Gameworks by Krafton is a significant event with broader implications for the gaming industry. It highlights the increasing consolidation of the market, as larger companies seek to expand their reach and acquire valuable assets.
Microsoft’s decision to close Tango Gameworks, despite the success of Hi-Fi Rush, raises questions about the company’s strategy and commitment to single-player games. It also underscores the challenges faced by independent studios in an increasingly competitive landscape.
Krafton’s entry into the Japanese market could intensify competition in this region. Other global publishers have been eyeing this lucrative market for years. As Krafton establishes itself as a major player in Japan, it will be interesting to see how the competitive dynamics evolve.
Ultimately, the acquisition of Tango Gameworks by Krafton is a win-win situation. The studio gains a new lease on life, while Krafton strengthens its position in the global gaming market. As the gaming industry continues to evolve, this deal could serve as a blueprint for future partnerships and acquisitions.
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